|
Abstract |
Nowadays, many smart phones have a built-in camera that is often used as a conventional digital camera. With some image processing in the mobile phone, new applications can be offered to the user, such as augmented reality games or helper applications for visually impaired people. However, image processing applications may require high processor speed and massive dynamic memory, which are scarce resources in smart phones. Image processing algorithms usually consists of long loops iterating some operations. In this paper we evaluate the performance of smart phones executing these operations. We consider both native and J2ME applications. The results we present can help to decide what we can and we cannot do in a mobile phone, and to quantify the performance penalty when using J2ME. |
|